SHIKI NANAYA WALLPAPER
This move has auto-HJC and is chargeable. Generally, F-Nanaya should always make it as easy as possible to go into MAX as he does not have the best defense and will eat a lot of damage from a combo. Navigation menu Personal tools Log in. This is a rather fast move to use if you want to cover some air space in front of you. You can only connect to 5C when you hit the opponent with the end of 2B so you need to be aware of your distance from the opponent.
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Melty Blood/Shiki Nanaya/PS2
Navigation menu Personal tools Log in. If punished right then they can not block it and you will get a free combo of choice. You can only connect to 5C when nanayw hit the opponent with the end of 2B so you need to be aware of your distance from the opponent.
A long-reaching leg shank.
Melty Blood/Shiki Nanaya
The charged version of B with more start-up is one of the two ground overheads that H-Nanaya has. Using C while the opponent on the ground after any hit confirm can lead to some nasty mix-ups. Another way is to do 2C delay 5A whiff then throw but will only work if your pressure is respected.
This isn’t difficult as C is a great EX move with decent damage and set-up. One of the easiest characters to pick up. Off the Ground OTG is when you either use 2C for a knockdown or get a tech punish setup and they don’t tech, you can then get some hits while they are still on the floor for another tech punish setup or go into mix-ups.
Melty Blood/Shiki Nanaya – Mizuumi Wiki
To play it safe when attacking from afar, nwnaya can hit confirm with the first hit of b then fall back or finish the Rekka. You are not really at a disadvantage after hitting on block, so this move is also great for blockstrings.
Pretty much F-Nanaya’s best move. B or C for a combo. His pressure is based off a small amount of normals, and rely heavily on staggers, so pressuring well with Nanaya will test a player’s brain and mindset.
Nanaya is smooth, confident, and treats life And death casually.
Be sure to hit confirm this for optimal damage when hit. Nanaya is smooth, confident, and treats life and death casually. Initiative HEAT will mostly be used to recover red health instantaneously without any risk of punishment on your end. This has the furthest horizontal reach in F-Nanaya’s moveset and is fundamental for poking and keeping naanya. C properly in order to get in.
Mediocre range but it hits low, is VERY nanayya, and is advantageous on block. You can also use it to make any of your DPs safe. Angle of the kick fluctuates depending on the button. A two-hit air swipe, you can cancel the first hit of the move into anything. You would usually sihki to use the first one since it will cancel and you can punish with any punish normal or throw.
The two OTG strings used in the corner would be:. Then the second part makes an angled upwards kick. You need to be close enough to the wall on the B wallslam to connect to 5A without any dashing to sniki the full combo. It is your prime air-air move for how fast it is. Once you land a Rekka or get knockdown of any kind, you can start what he’s best at: This is his other ground overhead to use as a gimmick.
A slide sweep kick.
Shiki Nanaya Voice – Melty Blood Actress Again (Game) | Behind The Voice Actors
Then having C you can punish the opponent’s reckless zoning from the other zhiki of the screen while setting up another tech punish setup, but do NOT use it against air opponents since it is air blockable.
Views Read View source View history. Rather situational but typically yield above-average damage and favorable positioning.